Thing 36: Flash Cards& Quiz Games

In honor of National Library Week last week, our library planned a different activity each day. It was capped off by my most exciting thing (that I’ve been waiting years to do and will definitely do again based on the response): READ day. We provided hot and cold beverages, the computers were covered with tablecloths and there was no talking, no homework, and no computers. Students sat and read. Teachers brought in students, staff came on their preps and lunch, and we sat at the door in our own comfortable chair and read. It was awesome.

But on Thursday, we had decided on the activity we called “In Kahoots”. Can you figure out what we did? We used Kahoot, which I had created an account for and never actually made one at another technology professional development, and created a library trivia game/survey for. So the most savvy of sixth period lunch students figured out “it’s a trick, it’s a trick”– in the end we were crowd-sourcing a bit as we were doing fun library trivia. During each lunch shifts, halfway through the period, we gathered the students who wanted to participate into our corner classroom area with their phones (or partnered up with someone who did have a phone) . Students in proximity at the computers also logged in, but what we found was that wasn’t as good because the screen only shows the color-coded/shapes, not the question nor the answers. So, students still had to be able to see the Smartboard and one of us repeated the question from the middle of the library. We learned that it definitely needs to be on the phones in the library because otherwise there isn’t a location for a presentation screen near enough to the computers to give the kids on the computers the same advantage. We lived and learned! So what we did was create a 19-question Kahoot quiz, though a few of the nineteen questions were no points questions that were more survey than question. We asked what they wished we had more of (the majority of them answered computers, but one said activities) and another about what was their biggest hurdle to getting in to the library. The restriction of only four answers made it difficult to choose the four to show, but we also listened in for their mumblings and utterings.

The fact that you can save the results is invaluable and I can see why it’s a nice choice for in class activities. The color scheme and ease in creating the questions on the interface is user-friendly and the fact that you can add images and video to the questions, is a bonus. The simplicity for the students of the game pin to get into the game is also an advantage but the need for a phone in some cases is restrictive.

So, without further adieu, here was our library trivia Kahoot!


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